
The appearance of the Secret Worlds resembling the rest of Sudra implies that at some point, the Sagiga managed to traverse the Breach and build inside of it, much unlike how the Breach is seen on Kiengir, an entirely alien landscape.
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Travelling into the Breach is a trait rarely seen- seen only with Trace and Indra, though the latter requires an upgrade to go through. Elsenova confirms this idea, saying the secret worlds are dangerous and that the Breach cannot be passed through normally. OVERCLOCK - Trace must use Red Coat to enter - this may be a puzzle (access diagonally?).Īs mentioned in one of the journal pages, Athetos discovered and utilized the secret worlds in an attempt to hide certain sensitive items (secret weapons) from the Rusalki, reasoning that they wouldn't go in since the Breach interferes with their electronics.

DRONEACCESS - Trace must use the Remote Drone - the vertical gap is too small for Trace to fit through.WALLTELEPORT - Trace must use the Modified Lab Coat or its upgrades to enter.CORRUPTEDWALL - Trace must use the Address Disruptor or Address Bomb to enter.MISSINGWALL - Wall blocks that would be there otherwise are missing.DRILLABLEWALL - The Laser Drill or Drone Drill must be used to enter.PASSABLEWALL - Intangible, drawn in the foreground.2 easy, 2 medium and 1 hard.Įach entrance will have one of nine properties: The easiest way to find entrances are to look for the interlaced health bar pattern, rather than shooting randomly at walls, as some of the entrances can be rather hard to detect.įull list of potential entrances Location įive entrances are randomly created from the possible ones shown on the map in each save file. They can also happen in a different room, if the entrance is close enough to the opposite wall in the other room. These effects happen even when finding Hard world entrances. At close range, the effect just outside of the entrance is at about half of what is shown inside a Secret World map. These scanlines are first visible on the health bar, but easily noticeable covering the whole screen when very close. The area around an entrance to a Secret World causes visible "scanlines" to show on the screen that intensify as Trace gets closer to where it can be entered. The Hard secret world entrances can be puzzles involving the use of the Red Coat.ĭespite the difficulty of finding the entrances, Secret Worlds themselves contain no hidden items or secret paths. They contain either the Heat Seeker, Scissor Beam or Fat Beam, as well as a Health Node Fragment. The Hard Secret World can be found in Edin, E-Kur-Mah or Mar-Uru. Medium Secret Worlds are found in Eribu, Indi and Ukkin-Na, with the same types of items as the easy worlds. Since only one hard Secret World is created per save file, only one secret weapon can be obtained per playthrough.Įasy Secret Worlds are found in Absu, Zi and Kur, containing primary items - Range Node or Size Node- and secondary ones- a Health Node Fragment.


Each Secret World contains one primary, and one secondary item. 5 Secret Worlds are created in each save file.

The worlds sometimes contain false doors that appear to lead somewhere, but cannot be passed through. Once entered, a Secret World will have the same layout when revisited from the same save file. The layout of each Secret World is procedurally generated, and each one is different, being generated from a set of algorithms in the game code. Secret World entrances spawn in random locations throughout Sudra, based on a large pool of potential entrances. Trace conjectures that it is some kind of "dimensional rift" but that it may contain an item he needs. She tells him that this place is like an "artifact-dangerous flotsam and jetsam" (like wreckage) caused by the Breach. Upon entering a Secret World, Trace is warned by Elsenova to turn back. While in this area, strong scan-lines will appear on the player's screen-as though the game is being viewed on a cathode ray tube (CRT) television with greyish static, occasional saturation reduction and vertical sync anomalies shown. A Secret World (referred to as "breach pockets" in one of the journal pages) is an alternate area in Axiom Verge that has a "glitched/corrupted" appearance.
